Tuesday, March 3, 2009
Updated Combat Fatigue Rule
I posted a new version of the Combat Fatigue Rule (see the sidebar) and updated the designer's notes. I think it is now much simpler, more fair, and more elegant.
Labels:
D and D,
dungeons and dragons,
game balance,
game design
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Somehow I understood it to be a mechanic whereby each player can "tag" a monster once for a cumulative +1 bonus, and can only do so once. It encouraged players to attempt attacking each monster once before dropping their dailies.
ReplyDeleteI like the rules you actually intended, thanks for clarifying!