Friday, October 31, 2008
I’m not a big fan of the way that readying an action works in D&D. The trouble is that there seem to be an unlimited number of dirty tricks that can be performed by readying an action. If people start to use these tricks, they have to specify a trigger for the action to go off of. Then the opponents want to try to guess what this trigger is so they can avoid triggering. Then the players want to make the trigger as broad as possible so it can’t be avoided. But there are no rules for how broad the trigger can be, so the GM is on his own making these kinds of value judgments. And if people start to delay to make the ready actions not occur, or start to ready off of each other’s ready actions, then everything really gets extremely complicated. All of this seems much too slow and confusing for me to actually want to play. There are certainly legitimate uses for readying an action, but they don’t seem to come up all that often. It seems like it would be simpler just to remove this rule entirely, and use the delay rule when you don’t want to act immediately.